These rules and
specifications are only meant as a guidelines and everyone that has valve cover
races seem to follow these general rules but with their own twists thrown
in for good measure
VALVE COVER CARS
The
Cars:
No engines or
propulsion.
No moving weights.
Wheel can be attached
to the car in any manner, but must not extend beyond the front of the valve
cover.
Nothing can extend
beyond the front of the valve cover.
Cars shall be based on
an actual rocker cover from an automobile engine.
Cars must have
four wheels, each no more than six inches in diameter.
Wheel must have a
non-metallic surface contacting the track.
Critical
Dimensions:
30 inch maximum
overall car length.
15 inch maximum
overall car width.
10 inch maximum
overall car height.
10 pounds maximum
weight by official scales.
TRACK DIMENSIONS
The Course:
The course shall
consist of a launch incline eight feet long,
followed by a level run of twenty feet.
The launch incline
shall be divided into two lanes, each 18 inches wide. The
incline shall be two feet
high at the rearmost part and level with the course at the front edge.
The front edge shall be mitered
so as to provide a smooth transition from the incline to the run out area.
The official
"Starting Line" shall be two feet from the rear edge of the
incline. A mechanized starting
gate should be provided.
The run out section of
the course shall consist of two lanes, each three feet wide. The
lanes shall be
clearly marked.
The finish line shall
be marked twenty feet from the front edge of the launch incline. You can
make the
finish line a mechanical finish as well is you wish, or have an official
judging the winners.
The official who
judges the winners should be provide body guards, and whisked away at the
end of the
races to a safe and secure location.
RUNNING THE RACE
The
Races:
Cars will be run in
heats of two cars each.
The cars are to be
launched with their front wheels on the starting line. The first car to have
its front
wheels cross the finish line is the winner. If neither car
makes it to the finish line, the car going the
furthest in its lane wins.
If the wheels a of a
car should touch the lane markers or cross over the lane marker the car
shall be
disqualified. The competing car immediately becomes the winner.
Winning cars
will advance to the next round until all are eliminated except one car
POSSIBLE CLASSES
Some Suggested
Classes:
USA Champion:
fastest USA entry.
Canadian Champion: fastest
Canadian Entry
International
Champion: this is for all the
bragging rights.
Junior
Champion: fastest entry for
age 13 years and under